Mark Mullin's Professional Blog
"It is often easier to not do something dumb than it is to do something smart."
Welcome to Vibrant 3D Community Server Host
Sign in
|
Join
|
Help
Go
Home
|
Blogs
|
Forums
|
Photos
|
Files
|
Reader
|
Roller
RSS 2.0
Atom 1.0
<
July 2008
>
Su
Mo
Tu
We
Th
Fr
Sa
29
30
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
1
2
3
4
5
6
7
8
9
Article Categories
»
.Net Coding (3)
»
Architecture (2)
»
Computer Graphics (7)
»
Continuations (9)
»
Deployment and Installation (2)
»
Electron and the Bear (2)
»
Enterprise Library (1)
»
Entity Framework (1)
»
Essays (1)
»
Found on the Web (2)
»
HelpMatch (2)
»
Humor (0)
»
Microsoft Malfunctions (2)
»
Misfeatures (2)
»
SOA Architecture (7)
»
TFS (1)
»
Tutorials (6)
»
WPF (7)
Post Categories
»
.Net Coding (3)
»
Architecture (2)
»
Computer Graphics (7)
»
Continuations (9)
»
Deployment and Installation (2)
»
Electron and the Bear (2)
»
Enterprise Library (1)
»
Entity Framework (1)
»
Essays (1)
»
Found on the Web (2)
»
HelpMatch (2)
»
Humor (0)
»
Microsoft Malfunctions (2)
»
Misfeatures (2)
»
SOA Architecture (7)
»
TFS (1)
»
Tutorials (6)
»
WPF (7)
Archives
»
April 2008 (1)
»
February 2008 (2)
»
January 2008 (5)
»
December 2007 (4)
»
October 2007 (2)
»
September 2007 (2)
»
August 2007 (2)
»
July 2007 (4)
»
May 2007 (1)
»
April 2007 (8)
»
September 2006 (1)
»
August 2006 (4)
»
May 2006 (2)
WPF
[rss]
Posts relating to Windows Presentation Foundation
XAML Databinding Issue ?
posted
Saturday, February 02, 2008 8:27 PM
by
MarkMMullin
::
0 Comments
Filed Under:
WPF
,
.Net Coding
Recently, I started having problems with the error "Items collection must be empty before using ItemsSource" popping up after I’d made a few changes to my UI. I think I understand the root trigger, but I haven’t got time to reason through
Read More
Extension Methods - Nice. but not sufficient
posted
Monday, October 15, 2007 9:18 PM
by
MarkMMullin
::
0 Comments
Filed Under:
WPF
,
.Net Coding
I am going to do a longer posting on problems of extending value types, but since I just had to complain on Connect after bumping into the decision not to support operators as extension methods, I had to complain now. In essence, the restriction
Read More
MahJongg Update
posted
Sunday, August 19, 2007 10:14 AM
by
MarkMMullin
::
0 Comments
Filed Under:
Computer Graphics
,
WPF
,
Tutorials
I’ve updated the MahJong app, adding support for UI elements embedded in the 3D view, hit detection of the 3D tiles, and a bunch of other stuff, fixes, etc. I’ll be doing some more posts “Real Soon Now”, once I’ve managed
Read More
DispatcherTimer and Timespan(whatever,whatever,whatever,Bad Dog!)
posted
Tuesday, August 14, 2007 10:06 PM
by
MarkMMullin
::
0 Comments
Filed Under:
WPF
,
Misfeatures
DispatcherTimer seems to have a singularly odd behavior when it comes to specifying the interval. I was working on the Mah Jongg demo and needed a sub 1 second timer. No problem I though, I’ll just define a 100ms timespan, as in new
Read More
Workflow and Animation – Code
posted
Tuesday, July 17, 2007 7:11 AM
by
MarkMMullin
::
1 Comments
Filed Under:
Computer Graphics
,
Continuations
,
WPF
,
Tutorials
Go here to get previous and subsequent posts in this series. The two classes with primary responsibility for rendering and managing the visual game,GameBoard and GameBoardPresenter,provide a main entry function (SetupBoard() in GameBoard) and
Read More
Workflow and Animations - Introduction
posted
Tuesday, July 17, 2007 7:10 AM
by
MarkMMullin
::
1 Comments
Filed Under:
Computer Graphics
,
Continuations
,
WPF
,
Tutorials
Click Picture to see Animation Go here for more posts in this series WPF animations of visual elements require special attention when used in a multithreaded environment or for that matter even in a single threaded environment whenever animations
Read More
Animation Article Overview
posted
Monday, July 16, 2007 8:03 PM
by
MarkMMullin
::
5 Comments
Filed Under:
Computer Graphics
,
Continuations
,
WPF
,
Tutorials
These articles illustrate a mechanism you can use to perform sophisticated animations using WPF without needing to make your code overly complex while still adapting to the two key constraints WPF imposes on animation development. The first
Read More