Tuesday, July 17, 2007 - Posts

Workflow and Animations - Sequencing Animations

In the earlier posts in this series I discussed the need for workflow based solutions to complex animation requirements, and showed how continuation functions could be used to achieve this goal.  In this post I am going to concentrate on the sequencing Read More

Workflow and Animation – Code

Go here to get previous and subsequent posts in this series. The two classes with primary responsibility for rendering and managing the visual game,GameBoard and GameBoardPresenter,provide a main entry function (SetupBoard() in GameBoard) and Read More

Workflow and Animations - Introduction

Click Picture to see Animation Go here for more posts in this series WPF animations of visual elements require special attention when used in a multithreaded environment or for that matter even in a single threaded environment whenever animations Read More