July 2007 - Posts

Workflow and Animations - Sequencing Animations

In the earlier posts in this series I discussed the need for workflow based solutions to complex animation requirements, and showed how continuation functions could be used to achieve this goal.  In this post I am going to concentrate on the sequencing Read More

Workflow and Animation – Code

Go here to get previous and subsequent posts in this series. The two classes with primary responsibility for rendering and managing the visual game,GameBoard and GameBoardPresenter,provide a main entry function (SetupBoard() in GameBoard) and Read More

Workflow and Animations - Introduction

Click Picture to see Animation Go here for more posts in this series WPF animations of visual elements require special attention when used in a multithreaded environment or for that matter even in a single threaded environment whenever animations Read More

Animation Article Overview

  These articles illustrate a mechanism you can use to perform sophisticated animations using WPF without needing to make your code overly complex while still adapting to the two key constraints WPF imposes on animation development.  The first Read More